All right.
So for my boulder trap, I think I'm going to go with the terrain, right?
I think I'm going to build my gain from the terrain.
I'm not going to use the base plate for that.
And I don't like the grass.
Let's get rid of it.
Go to work.
Space, terrain, decorations, boom.
That's cool.
All right.
Let's go ahead and get our boulder stuff together.
So I'm going to go to part and I'm going to look at wedge.
There's my wedge.
Oh, that's pretty good.
Now we can stretch it out, make it bigger.
You want to do it by hand.
But I think I know about how big I want to make this.
I've done this one before, so I think I'm going to go to size on my wedge.
Wedge selected, go to size or make it 20 wide on the X.
So that's those two red dots is the X, right?
You can see it up here, the red, the x axis, that will be 20.
I'll make it 70 studs high and I'll make it 90 degrees or 90 studs long on the Z boom.
Pretty good.
Now I had collisions on so it didn't go in the ground.
You might want to check by going move, pull this up and make sure that it's not stuck in the ground
if your collisions are off.
All right, Now I think I need to name this ramp so I don't get too many parts with no names ramp.
And I'm going to scroll up to the top.
I think I'll make a darker.
You make it, Of course, whatever color you want.
It's not going to affect it any cloudy, gray.
And then maybe I'll make this like slate.
That's salt, sand, sandstone slate.
Cool.
And then when I go up here, I'm going to make my little stopper.
I was going to make two doors with hinges, but I figured I'll do hinges later on.
I want to keep it kind of simple.
So let's go to a part and then we'll go.
BLOCK There we go.
And we just kind of drag it a little bit.
It should go flush with the ramp.
All right, We can make this we could make this exact measurements, but I think we'll be good just
eyeball on it.
Here we go.
Yeah.
I thought that I could pull this up.
And I think I'll make this would.
I don't know what it was in the in the demo.
Right.
Make it look kind of flimsy, like it's going to go at any time.
So that part I'm going to call the stopper stop PR and I'll make a brown.
It's going to be wood that's brown.
And then instead of plastic, I'll make a wood planks.
There's wooden planks.
That's pretty good.
We want it to stay in place.
So we have to.
We have to do.
Anchored.
There we go.
Anchored.
Now won't move.
All right.
Oh, it's about stop or wrong.
I got to get rid of that extra t there.
T o.
Right.
Now let's add a ball with a sphere.
That's going to be our boulder.
I want to be looking down here because you don't want the sphere to be way out, way out in space or
anything.
Here we go.
Part sphere.
Cool.
Now my collisions are on, so I'm just going to make this bigger.
I want to make this 20 by 20 by 20.
Let's go ahead and rename it.
It's called a boulder.
Since we're over here, scroll to.
Sighs.
I'll make it 20 by 20.
By 20.
There we go.
And we want to see it in there.
It's not quite seated.
Rather than kind of mess around with the position, I'm just going to play it and then I'm going to
get the position of where it falls into.
I don't have the the sphere anchored, so it should there it is.
It should fit into place.
Let's go and take a look.
Open this up.
Get the boulder.
Go to the position.
Control.
See, now it won't save because it's playing.
So it's sunk into place when we started playing the game.
But in order to save it, we have to turn the game off.
And then let's go to position and do a control V to paste it and control V boom.
There we go.
We got seeded in there and let's make sure it's centered.
It's.
It's centered.
Go ahead and move it.
So good.
It looks good to me.
Maybe I'll move it a little bit.
Here we go.
That shouldn't mess up our how it's seeded because that's that's on on this plane.
In that plane we are going X when we're trying to center it here, the x the x axis.
Cool.
Let's make it a different color though.
The let's make it like a I made a terracotta.
I like terracotta.
Where is that Down here.
And then I'll make it like lime was a sandstone.
Sandstone there is limestone but sandstone is kind of kind of jagged a little bit.
Let's say it could be a good boulder.
Nice.
And now we need a pressure plate.
So I am going to start.
Right here.
Put a part.
Here we go.
BLOCK.
Whoops.
Control Z, I don't want to do that.
I want to get my block.
There we go.
I would just go and try and center a little bit.
They will make it like on the size of my part.
Ten by 0.5 by ten.
Here we go.
Let's rename that to trigger.
Cool.
Let's change the color.
Let's let's think like we're going to try and make it blend in.
Mos, and then we'll make it.
The texture will make it grass.
We're still going to be able to see it, but theoretically, zombies won't see it.
The guy that blue pull it out a little bit.
And I think what I'm going to do is going to put a spawn location right here so I don't have to run
around while I'm testing it.
Go to model.
There's a spawn.
Cool.
All right.
That looks pretty good.
Let's see what we got.
Let's go and play it.
Make sure the bowl doesn't fall down.
Everything looks like it's working well together.
Yeah, I think that's fine.
Make sure the angle looks good on that.
Yeah.
Yeah, that'll work.
Let's say everything off.
So we'll stop this.
We'll get our bolder.
Hold down the control trigger stopper ramp.
Right click group as model.
And then we'll call this boulder trap.
Nice and then we can save it off.
Or we could save the game.
I think I'm going to save the game.
I think I'm going to keep this the game I'm going to work with.
So I'll do publish to Roblox.
I don't need team create.
That's if you have other people collaborating with you, I'm going to turn this off and then I'm just
going to call this my zombie game.
And we're going to make our own zombies, too.
But we'll use drooling zombies until we get to that point.
Let's go ahead and create.
And there we go.
We published it off and we can pull in our other assets like our health stuff and our coins and make
us run real fast.
We're going to build this game up, my zombie game.
So I will see you in the next video.
We're going to start adding some scripts to make this make this thing work.